- #Left 4 dead joystick mapper how to#
- #Left 4 dead joystick mapper update#
- #Left 4 dead joystick mapper code#
- #Left 4 dead joystick mapper Pc#
- #Left 4 dead joystick mapper ps3#
I JUST POSTED IT HERE FOR YOU ALLĮdit: for PS3 or ect( I dont know the names so it's a guess :P)Ĭmd2 bind "X_BUTTON" "+jump +menuAccept" // (A) button - Jump -menuAccpt allows us to make selections on hud menusĬmd2 bind "circle_button" "+reload" // (B) button - ReloadĬmd2 bind "square_BUTTON" "+use" // (X) UseĬmd2 bind "triangle_BUTTON" "lastinv" // (Y) button - swap pistol/rifle or z_abort -used to respawn as a ghost.Ĭmd2 bind "R1" "+attack" // RT - Main weapon - Primary triggerĬmd2 bind "R2" "+lookspin" // RB - Fast 180 spinĬmd2 bind "L2" "toggle_duck" // LB - Duck - is also used to give objects to people.Ĭmd2 bind "select" "togglescores" // (back) button - scores I TAKE NO CREDIT FOR FINDING THIS OUT! ALL CREDIT TO THEBUSGUY. Joystick inversion: joy_inverty 1 (player 1/joystick 1) joy_inverty2 1 (player 2/joystick 2) Other commands: for player 2's name: name2
#Left 4 dead joystick mapper Pc#
So that's the tut for a splitscreen game of L4D on your PC to disconnect you partner type ss_disconnect to join a MP game however you will need to join in(first unplug the controller then plug it back in for P2) the game and type in console ss_connect. In the console type ss_enable 1 to get split screen working. for a horizontal cut type in ss_splitmode 1. In the console type in exec 360controller.cfg
Fixed bindings, do not change these across joystick presetsĬmd2 bind "BACK" "togglescores" // (back) button - scoresĬmd2 bind "START" "pause" // (start) button - pauseĬmd2 bind "S1_UP" "+menuUp" // Hud menu UpĬmd2 bind "S1_DOWN" "+menuDown" // Hud menu DownĬmd2 bind "UP" "impulse 100" // DPad Up - Toggle flashlightĬmd2 bind "LEFT" "slot3" // DPad Left - grenadeĬmd2 bind "RIGHT" "slot4" // DPad Right - healthĬmd2 bind "DOWN" "slot5" // DPad Down - Pills
#Left 4 dead joystick mapper update#
Joyadvancedupdate // advanced joystick update allows for analog control of move and lookĬmd2 bind "A_BUTTON" "+jump +menuAccept" // (A) button - Jump -menuAccpt allows us to make selections on hud menusĬmd2 bind "B_BUTTON" "+reload" // (B) button - ReloadĬmd2 bind "Y_BUTTON" "lastinv" // (Y) button - swap pistol/rifle or z_abort -used to respawn as a ghost.Ĭmd2 bind "R_TRIGGER" "+attack" // RT - Main weapon - Primary triggerĬmd2 bind "L_TRIGGER" "+attack2" // LT - MeleeĬmd2 bind "R_SHOULDER" "+lookspin" // RB - Fast 180 spinĬmd2 bind "L_SHOULDER" "toggle_duck" // LB - Duck - is also used to give objects to people.Ĭmd2 bind "STICK1" "vocalize smartlook" // LS - vocalizeĬmd2 bind "STICK2" "+zoom" // RS click - Rifle Zoom Joy_pitchthreshold 0.1 // look dead zone settings Joy_pitchsensitivity 1.0 // look sensitivity Joy_forwardthreshold 0.1 // movement dead zone settings Joy_forwardsensitivity -1.0 // movement sensitivity Joy_advaxisu 4 // u-axis controls GAME_AXIS_YAW (look left and right) Joy_advaxisr 2 // r-axis controls GAME_AXIS_PITCH (look up and down) Joy_advaxisz 0 // z-axis is treated like a button Joy_advaxisy 1 // y-axis controls GAME_AXIS_FORWARD (move forward and back) Joy_advaxisx 3 // x-axis controls GAME_AXIS_SIDE (strafing left and right) Joy_name "L4D Xbox360 Joystick Configuration" Joy_advanced "1" // use advanced joystick options (allows for multiple axes) Unbindall // Prevent mouse/keyboard control when gamepad is in use (to prevent autoaim exploit)
#Left 4 dead joystick mapper code#
Over write the current code with this one: Now got into your common/left 4 dead/ left4dead/cfg and find 360controller.cfg open it with notepad(or any other text editor) To begin get or pull out a Xbox360(actually anyone works for this just you gotta edit the cfg but I'll get into that later) controller for PC and plug it in(USB's work fine). I DID NOT CREATE THIS I JUST FOUND IT AND THOUGH IT WOULD BE GOOD TO POST HERE
#Left 4 dead joystick mapper how to#
Some maybe wondering on how to play the way Left 4 Dead was meant to be played, but on PC.